This program is part of the Practical Analytics in Risk, Compliance and Audit™ series created and delivered by MBS Academy. The program covers advanced concepts of Analytics, such as Business Intelligence, visualisation design principles, Continuous Assurance and Continuous Monitoring, that Audit and Risk professionals and teams can apply in their everyday work.
During the program participants will learn about Business Intelligence; data cubes; Continuous Monitoring, Continuous Auditing and Continuous Assurance (CA); and visualisation design. We will also review a real-life CA system; analyse its design and implementation; and apply that knowledge to designing a new CA system.
The program contains a significant element of gamification and practical work. Every 15-20 mins there is a gamified activity, designed to reinforce the concepts that have been covered and improve retention after completion.
The last part of the program includes exercises, on how to plan for Continuous Auditing and design Business Intelligence reports. All datasets and step-by-step instructions will be provided at the beginning of the program. Participants will be allowed to keep these and use them as a blueprint for real-life situations in their work.
Upon completion of this program, participants will be able to:
Program Level and Pre-requisites for Attending
Foundation level, no pre-requisites
Online – 4:15 hrs
- 2 x 2hrs + 15 min break
Number of Attendees
Maximum 30 attendees
A distinguishing feature of our programs is their practical aspect and the gamification of content and delivery. At the end of each module there is a practical exercise designed to reinforce the concepts of the module and to give participants a chance to “get their hands dirty”. The exercises are either scenarios where participants work in groups or individual tasks executed within a specially prepared software environment.
At the same time, gamification is extensively used throughout all of the content. The gamification is done on two levels: full course and individual modules. The full course gamification is based on a gamified storyline across all modules. It increases the levels of engagement, by introducing a mild competitive element, while providing consistent environment for participants.
On the other hand, small gaming activities are present in all modules. Examples include crosswords – based on the content; games like “Hangman” – using terms from the training program, etc. Their purpose is to reinforce learning, while simultaneously applying the principles of Neuropsychology and letting the brain rest every 15-20 mins for a short period of time. The 15-20-minute rests are key to efficient learning, since 20 minutes is the maximum the hippocampus, a part of the brain that takes in learning, can hold.
- Continuous Auditing and Continuous Assurance
- Benefits and Disadvantages
- Gamified Activity
- Business Intelligence (BI)
- Data Cubes
- Gamified Exercise
- Foundations of Visualisation Design
- Gamified Exercise
- Planning and Implementation of CA solitions
- Approach, Stages, Deliverables
- Group Discussion
- Continuous Auditing Demo – Real-life System
- Practical Work:
- Designing a Continuous Assurance Solution
- Program Review, Q&A, Comments