This hands-on program is designed to provide an initial understanding of the IS Auditing process, how it fits within the overall environment of an organisation and to cover the most common reviews that an IS auditor will face in their work. It will also provide an overview of a series of new technologies and the risks associated with them.
The program contains a very strong focus on hands-on learning. During the two days, students will spend 30-40% of their time performing practical tasks or taking part in gamification or role-playing scenarios.
As a result of the practical reinforcement, attendees will be able to understand the concepts they’ve learned much quicker, retain them for longer and apply them immediately in day-to-day activities.
Software for practical exercises will be provided during the course.
Upon completion of this program, participants will be able to:
Foundation level, no pre-requisites
Maximum 20 attendees
A distinguishing feature of our programs is their practical aspect and the gamification of content and delivery. At the end of each module there is a practical exercise designed to reinforce the concepts of the module and to give participants a chance to “get their hands dirty”. The exercises are either scenarios where participants work in groups or individual tasks executed within a specially prepared software environment.
At the same time, gamification is extensively used throughout all of the content. The gamification is done on two levels: full course and individual modules. The full course gamification is based on a gamified storyline across all modules. It increases the levels of engagement, by introducing a mild competitive element, while providing consistent environment for participants.
On the other hand, small gaming activities are present in all modules. Examples include crosswords – based on the content; games like “Hangman” – using terms from the training program, etc. Their purpose is to reinforce learning, while simultaneously applying the principles of Neuropsychology and letting the brain rest every 15-20 mins for a short period of time. The 15-20-minute rests are key to efficient learning, since 20 minutes is the maximum the hippocampus, a part of the brain that takes in learning, can hold.
A specific module of the programs is devoted to creating pilot projects, which ties all of the content together and which the participants will be able to use as a blueprint in their teams for real-life initiatives.
At the start of the course, each participant will receive access to a fully configured software environment that is used for the practical work throughout the course. Participants will retain access after the course and will be allowed to use the software in their work in the following 30 days.
All registrations include: attendance fee; catering – morning, lunch, afternoon; practical exercises; scenario work; course notes; use of Analytics/Big Data/AI software during the course.
Please fill the form below if you would like to talk to us about this course and your needs. We will get back to you within 24 hours.