A distinguishing feature of this program is its practical aspect and the gamification of content and delivery. At the end of each module there is a practical exercise designed to reinforce the concepts of the module and to give participants a chance to “get their hands dirty”. The exercises are either scenarios where participants work in groups or individual tasks executed within a specially prepared software environment.
At the same time, gamification is extensively used throughout all of the content. Small gaming activities, as well as an all-encompassing gamified storyline across all modules. The short, gamified activities include crosswords – based on the content; games like “Hangman” – using terms from the training program, etc. They are designed to reinforce learning, while simultaneously applying the principles of Neuropsychology and letting the brain rest every 15-20 mins for a short period of time.
A specific module of the program is devoted to creating a Big Data analytics pilot project, which the participants will be able to use as a blueprint in their teams for a real-life Big Data analytics initiative.
At the start of the course, each participant will receive a fully configured Virtual Machine that will be used for the practical work throughout the course. Participants will be allowed to keep the software after the course and use the software in their work.